WiktoriaUnity Developer
Contact

Available for freelance and full-time

Hi, I'm Wiktoria.I make mobile gamesin Unity.

Gameplay, game systems and playable ads for mobile. I write C# with a focus on clean code and performance.

45-second showreel, all five projects
  • Unity 6
  • C#
  • Mobile games
  • Gameplay programming
  • Game systems
  • Android
  • iOS
  • ScriptableObjects
  • Performance optimization
  • Object pooling
  • Unit testing
  • Playable ads
  • Luna Playworks
  • WebGL
  • F2P economy
  • DOTween
  • Git

Selected work

Projects

Two game demos and three playable ads. Press Play to try each one in the browser. Nothing to install.

Farm Demo: cow pen with a milk progress bubble
Farm Demo: windmill turning wheat and milk into bread

Game demo · 3D · Mobile F2P

Farm Demo

A Hay Day-style casual farming game, built as a vertical slice of a free-to-play mobile title.

  • Plant, harvest, fill orders and run a mill-to-bakery chain; level-ups unlock new fields
  • Touch camera with inertia, pinch-zoom and fly-to, plus a first-time tutorial
  • Autosave with offline progress; tested on PC, Samsung Android and iPhone
Play Farm Demo Unity 6 · WebGL · 7.6 MB
Swarm Demo: level-up screen with three upgrade cards
Swarm Demo: an aura and orbiting swords clearing enemies

Game demo · 2D · Survivors-like

Swarm Demo

An action game in the Vampire Survivors genre, where the challenge is the number of enemies on screen.

  • Peaked at 520 enemies on screen in an automated 5-minute run
  • 5-minute runs with 3 weapons, 12 level-up cards and a boss
  • Game logic in plain C#, separate from Unity, covered by 25 automated tests
Play Swarm Demo Unity 6 · WebGL · 7.2 MB

Playable ads · Luna Playworks

Three playable ads

Built on one shared template and exported as single files for Unity Ads, each under Meta's 2 MB limit. Creative variants are config settings, so a new version needs no new code.

Bus Puzzle

3D sorting puzzle

File size1.59 MB

Gate Runner

Runner shooter

File size1.54 MB

Block Puzzle

3 hook variants

File size1.32 MB

Yellow line: Meta's 2 MB limit for a single-file ad.

Like what you played?

Get in touch

How I work

Gameplay systems

Core loops, economy, progression, tutorials and touch controls, with content in ScriptableObjects.

Performance-first code

Spatial hashing, batched sprite rendering and no per-frame allocations in the simulation loop.

Playable ads

Built to the networks' size limits, with difficulty checked by simulating random play.

Testable code

Logic kept separate from the engine, automated tests, and builds checked on real phones.

Skills

Engine and language
Unity 6C#ScriptableObjectsDOTweenEditor tools
Gameplay
Gameplay programmingF2P economy and progressionTutorials / FTUETouch controlsCamera systems
Platforms
AndroidiOSWebGL
Playable ads
Luna PlayworksUnity AdsCreative variants
Performance and quality
Performance optimizationObject poolingGC-free update loopsUnit testingGit

The source code is private. I'm happy to walk through it on a call.

Let's talk.

Need someone to build your game, a prototype or a playable ad? Or a Unity developer for your team? Write to me.

Location
Poland
Work mode
Remote, or hybrid in Gdańsk
Open to
Freelance, contract, full-time
Languages
Polish (native), English B1/B2